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  1. #1
    keosoft90's Avatar
    keosoft90 is offline Tà thần vô cực-Chí tôn tà đế-Tà Vương thập kiếp
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    500MB Ebook lập trình Game,Graphic


    Download miễn phí : Link trực tiếp | Mediafire | Mega1280 | Rapidshare | Megaupload | Hotfile

    500MB Ebook lập trình Game,Graphic
    Advanced Graphics Programming Using OpenGL
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    Dot Net Game Programming with DirectX9
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    Beginning Direct3D Game Programming, 2nd Edition
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    3D Computer Graphics A Mathematical Introduction with OpenGL
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    Game Programming for Teens 2nd edition
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    Game Design 2nd edition
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    Ultimate Game Design Building Game Worlds McGraw-Hill
    Link Dowload
    Game Development & Production Fly
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    Programming Multiplayer Games (2004)
    Link download

    AI For Game Developers
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    Adobe Photoshop Every Tool Explained
    tự nhiên có cuốn photoshop chắc là trước sau gì mình cũng xài
    LInk download

    Java Game Programming for Dummies
    Link download

    Beginning C Sharp Game
    Link download

    Directx9 Graphics The Definitive Guide To Direct
    Link download
    Algorithms and Networking for Computer Games
    Download here

    nghiên cứu xây dựng và thử nghiệm engineer 3D
    Download here

    Advanced Animation with DirectX Jim Adams
    Download here


    Beginning directX9
    cảm ơn các bạn gamedev.vn đã dịch cuốn sách tuyệt vời này(với 1 begginer như tui là tuyệt vời)
    Download here
    còn đây là bản tiếng anh của nó... bản tiếng việt có thiếu 1 vài thứ bản tiếng anh mà lại khó tìm hơn bản tiếng việt
    Download link
    Programming Linux Games
    http://www.box.net/shared/twem1ua04g

    Game Layout Examples
    http://www.box.net/shared/1am018j8gc

    Computer Graphics
    http://www.box.net/shared/ap6swk884s

    Gameboy Advance Programming Manual v1.1
    http://www.box.net/shared/qj44m8kkk0

    For Dummies C Game Programming For Dummies 2
    http://www.box.net/shared/9ilg9ve04c

    3D GameStudio - A4 WDL Scripting Tutorial
    http://www.box.net/shared/k2a86q800k

    The Art of Computer Game Design
    http://www.box.net/shared/j21108js44

    Game tree
    http://www.box.net/shared/5dn1hi8owc

    Nghien cuu Visual C++ tren Windows
    http://www.box.net/shared/o8l66jd44g





    Xem Thêm :





    -nguồn bài viết : keosoft90

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  3. #2
    keosoft90's Avatar
    keosoft90 is offline Tà thần vô cực-Chí tôn tà đế-Tà Vương thập kiếp
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    Programming Game AI by Example
    by Mat Buckland ISBN:1556220782
    Wordware Publishing © 2005 (495 pages)
    This easy-to-follow book provides a comprehensive and practical introduction to the basic AI techniques used by game developers, leading you through the process of designing, programming, and implementing intelligent agents for action games using C++.





    Table of Contents
    Programming Game AI by Example
    Foreword
    Introduction
    Chapter 1 - A Math and Physics Primer
    Chapter 2 - State-Driven Agent Design
    Chapter 3 - How to Create Autonomously Moving Game Agents
    Chapter 4 - Sports Simulation — Simple Soccer
    Chapter 5 - The Secret Life of Graphs
    Chapter 6 - To Script, or Not to Script, that is the Question
    Chapter 7 - Raven: An Overview
    Chapter 8 - Practical Path Planning
    Chapter 9 - Goal-Driven Agent Behavior
    Chapter 10 - Fuzzy Logic
    Last Words
    Appendix A - C++ Templates
    Appendix B - UML Class Diagrams
    Appendix C - Setting up Your Development Environment
    References
    Bugs and Errata
    Index
    List of Figures and Screenshots
    List of Tables
    List of Sidebars
    Link download




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  5. #3
    keosoft90's Avatar
    keosoft90 is offline Tà thần vô cực-Chí tôn tà đế-Tà Vương thập kiếp
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    Table of Contents
    • Index
    Andrew Rollings and Ernest Adams on Game Design
    By Andrew Rollings, Ernest Adams

    Publisher : New Riders Publishing
    Pub Date : May 05, 2003
    ISBN : 1-592-73001-9
    Pages : 648




    How do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!

    Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and to create a professional-quality game design document.

    Andrew Rollings and Ernest Adams on Game Design will show you:

    The key design elements of every computer and video game, and how to think about them.

    How to write a high-concept document, a treatment, and a full design script.

    The essentials of user interface design and how to use them to define your game's look and feel.

    How to construct and balance your game's internal mechanics to make sure the game is both fun and fair.

    The relationship between interactivity and narrative, and how to write compelling stories.

    The unique design problems in each of the major game genres.

    How to design multi-player games to maximize player interaction and minimize cheating.
    Link download



    Rules of Play: Game Design Fundamentals
    by Katie Salen and Eric Zimmerman ISBN:0262240459
    The MIT Press © 2004 (670 pages)
    This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games. Also included are concepts, strategies, and methodologies for creating and understanding games.





    Table of Contents
    Rules of Play — Game Design Fundamentals
    Foreword
    Preface
    Chapter 1 - What Is This Book About?
    Chapter 2 - The Design Process
    Unit 1 - Core Concepts
    Chapter 3 - Meaningful Play
    Chapter 4 - Design
    Chapter 5 - Systems
    Chapter 6 - Interactivity
    Chapter 7 - Defining Games
    Chapter 8 - Defining Digital Games
    Chapter 9 - The Magic Circle
    Chapter 10 - The Primary Schemas
    Commissioned Game 1 — Richard Garfield
    Unit 2 - Rules
    Chapter 11 - Defining Rules
    Chapter 12 - Rules on Three Levels
    Chapter 13 - The Rules of Digital Games
    Chapter 14 - Games as Emergent Systems
    Chapter 15 - Games as Systems of Uncertainty
    Chapter 16 - Games as Information Theory Systems
    Chapter 17 - Games as Systems of Information
    Chapter 18 - Games as Cybernetic Systems
    Chapter 19 - Games as Game Theory Systems
    Chapter 20 - Games as Systems of Conflict
    Chapter 21 - Breaking the Rules
    Commissioned Game 2 — Ironclad
    Unit 3 - Play
    Chapter 22 - Defining Play
    Chapter 23 - Games as the Play of Experience
    Chapter 24 - Games as the Play of Pleasure
    Chapter 25 - Games as the Play of Meaning
    Chapter 26 - Games as Narrative Play
    Chapter 27 - Games as the Play of Simulation
    Chapter 28 - Games as Social Play
    Commissioned Game 3 — Sneak
    Unit 4 - Culture
    Chapter 29 - Defining Culture
    Chapter 30 - Games as Cultural Rhetoric
    Chapter 31 - Games as Open Culture
    Chapter 32 - Games as Cultural Resistance
    Chapter 33 - Games as Cultural Environment
    Commissioned Game 4 — Caribbean Star
    Bibliography
    List of Games Cited
    Index
    List of Figures
    List of Tables
    List of Sidebars

    Download link
    Introduction to Game Programming with C++
    Link download

    C++ GUI Programming with Qt 4
    Link download


    Creating Emotion in Games
    Link download


    Core Techniques and Algorithms in Game Programming
    Link download


    Advanced 3D Game Programming with DirectX 9.0
    Link download


    Wireless Game Development in C and C++ With Brew
    Link download



    Beginning 3D Game Programming Sams Publishing
    Link download


    Inside Direct3D
    Link download
    Beginning Game Programming (2005)Link download


    beginning math and physics for game programmers
    Link download


    C++ Advanced 3D Game Programming with DirectX 9.0.part1
    Link download
    C++ Advanced 3D Game Programming with DirectX 9.0.part2
    Link download


    Chris Crawford on Game Design
    Link download



    Ai For Game Developers
    Download link (file chm)


    Creating Games in C plus plus A Step by Step Guide Feb 2006
    Link download


    Cutting Edge Direct 3D Programming
    Link download


    Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks
    Link download
    Tricks Of The Windows Game Programming Gurus
    Part 1
    Part 2

    Developing Games In Java
    Link download

    Teach Yourself Game Programming in 24 Hours
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    Strategy Game Programming With Directx 9.0
    Part 1
    Part 2

    RealTime3DTerrainEnginesUsingC++AndDirectX9
    Link download

    Focus On 3D Terrain Programming
    Link download

    Developing Online Games: An Insider's Guide
    Link download

    Managed DirectX® 9 Kick Start: Graphics and Game Programming
    Link download

    Introduction.To.3D.Game.Programming.With.DirectX.9
    Link download




    -nguồn bài viết : keosoft90

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  7. #4
    keosoft90's Avatar
    keosoft90 is offline Tà thần vô cực-Chí tôn tà đế-Tà Vương thập kiếp
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    Game programming with Direct X9
    Link download

    Game development with action script
    Link download

    Game coding complete
    Part 1
    Part 2

    Creating Games in C plus plus
    LInk download


    OpenGL Game Development
    Link download


    PHP Game Programming
    Link download

    C++ programming for Game
    Module I
    Module II

    Ebook game còn khá nhiều trong trang http://www.esnips.com/user/nhaikon




    -nguồn bài viết : keosoft90

    :5: Lính đánh thuê :65:

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  9. #5
    darknight's Avatar
    darknight is offline Level 2
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    Toàn sách tiếng anh không. Chắc phải vừa học vừa dịch quá. Bạn có tài liệu tiếng việt hok (để học cho nhanh ý mà)!!!




    Người ta nói cố quên là sẽ nhớ
    Vậy thì mình hãy cố nhớ để mà wên
    : http://s5.gladiatus.vn/game/c.php?uid=32239

  10. #6
    wonbed1010's Avatar
    wonbed1010 is offline ..::.Quản Lý Nhân Sự.::..
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    Trích Nguyên văn bởi darknight View Post
    Toàn sách tiếng anh không. Chắc phải vừa học vừa dịch quá. Bạn có tài liệu tiếng việt hok (để học cho nhanh ý mà)!!!
    Muốn có sách hay thì Tiếng Việt hiếm lắm bạn à !! Đọc đi bạn!! Một công đôi việc





  11. #7
    vothien_b10's Avatar
    vothien_b10 is offline Level 1
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    đúng rồi!Những sách này có tài liệu TA mà hay là tốt lắm rồi!Tuy hiện giờ cũng có một số người dịch để làm tài liệu nhưng chắc chăng ai ho post lên đâu.Công sức vất vã ma





  12. #8
    nanhquan113's Avatar
    nanhquan113 is offline Level 2
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    e co' ebook nao` chi lam` game voi' 3ds max ko





  13. #9
    tiepnhanh's Avatar
    tiepnhanh is offline Level 1
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    Link lỗi hết rùi sư huynh.
    Làm ơn update lại link mới đi bạn.Mình cần lắm.
    hoặc bạn gữi cho mình cuôn:beginning directx 9 tiếng anh mình thank nhìu : Mail mình là:tvanbo89@gmail.com


    Mình thấy đọc sách tiếng anh cũng tốt mà(tuy mình dỡ tiếng anh).đọc cuống đầu khó khăn nhưng rùi cuống sau và sau nữa thì chắc các bạn cũng biết rùi.............




    thay đổi nội dung bởi: tiepnhanh, 16-03-2011 lúc 12:38 AM

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